Healing

Healing costs food. You can heal from the icon next to the switch-view icon in the lower right. It looks like a heart-beat graph. If the icon has a count-down, it means you have survivors that are healing. If it has no count-down, you have survivors that need healing. If the icon is missing, all your survivors are fresh.

From here, you can only heal all your survivors. You can also heal when preparing a raid, by selecting the survivor slot, then in the rotary of characters, you can select a character and choose to heal that character. This is the only way to heal a single character.

In general, the healing mechanism is one of the more clunky aspects of the game. If all your wounded characters are healing, then the healing screen will show them. However, if some are healing, and one or more survivors need to start healing, the healing screen only shows the ones that need new healing, not the ones in healing progress.

If a character dies, you can still heal them, and they will come back in full strength, but you cannot assign them to a raid while they are healing. You can use a wounded character in a raid, though the game will give you a warning when you do.

At higher levels, it takes a lot of food (thousands) and a long time (hours) to heal characters. In this image, Igor, the left-most character, is dead. Cecil, the middle character, is wounded, but can be used. Kane, the right-most character, is fresh.

Back to Raids.