Quests

Story-line Quests
Throughout the game, most of the time, you will have a quest available. If a quest is available, the lower left icon will show a character, whether in Camp View or Map View. The quest will be split into stages. You can only see the objective for the current stage. You can see how many XP you earn, both for the stage and for this sequence of the quest. The individual stage XP is almost pointlessly small, but the bonus XP for completing all the stages of the current quest is normally big.

If there is no quest currently available, the lower left icon shows a book, or codex. When this happens, a new quest will appear after you upgrade a building, usually headquarters.

Quests can be attacking a specific camp, attacking zombie camps, attacking other human camps, upgrading buildings, or clear vegetation. Clearing vegetation sounds like an easy one, but it is the most annoying, because sometimes you want to keep vegetation around for defense. Keep in mind that the vegetation is of a particular kind. If you have to clear "Difficult Vegetation," then clearing "Complicated Vegetation" does not progress the quest.

When a stage completes, a blue circle will blink around the character icon in the lower left. Click the icon to access the quest window, then collect the XP and progress to the next stage, or unlock the next quest, if any.

XP determines your level, which in turns caps the headquarter level, which in turn caps the level of other buildings. Since the level of your shelter determines maximum character level, as well as unlocks new characters, earning XP is essential to progress in power.

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