Defense

Defending your base is important, especially at higher levels, where other players are more active and less timid.

The map uses a square-based grid. Characters cannot move diagonally. You can use this effectively when placing obstacles and trying to guide the attackers into hot spots.

The player may control their named survivors, but cannot control recruits. See Raids.

Below is a table of the available defense buildings. The Tesla Coil's attack will jump between enemies, attacking multiple targets. Flame attacks are area attacks. The Flame Thrower hits continually everything in the flame, making it particularly deadly to targets that are not moving. Molotovs will hit the ground and continue to burn in that spot, just like Kane's Molotov ability.

Barricades
Barricades allow you to make it harder to cross certain areas. Enemies will have to destroy the barricade before being able to move through, which they will only do if either ordered specifically to do it, or if they have no other choice. Mac has a jump ability that allows him to bypass barricades, and even small buildings.

Mines
Mines do damage when attackers trigger them. Toxic Mines do more damage than Explosive Mines. Stun Mines will stun the target(s) for several seconds, not only rendering them useless for attacking in that time, but will also make them vulnerable, as they cannot move.

Resource Stealing
A successful attack will steal some resources. So you should expect to lose some resources from attacks.

Trophies
A successful attack will lose you trophies. A successful defense will earn you trophies. The main differentiator is based on whether the headquarters was destroyed.

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